Kontakt 6.0.2 Mac Crack Add Library

  1. Kontakt 6.0.2 Mac Crack Add Library 1
  2. Kontakt 6.0.2 Mac Crack Add Library Mac

Contents

Add a library to the project using the specified source files.

Run the Kontakt setupPC.exe, and load it in your DAW And then to load cracked libraries use the add library to locate where you've installed your library, select the entire folder ad it will be added to Kontakt Sites for cracked libraries www.4download.net. Locate the library in the Not Instaled tab and click the Add Library button. Navigate to the downloaded Kontakt library folder (the folder containing the.NICNT file) and select it. Click the Install button to complete the installation process. Return to step 3 to install and activate additional libraries. You’re good to go! Note: If you wish to set up a KONTAKT Library provided by Native Instruments instead, read this article. KONTAKT allows you to add third-party Powered By KONTAKT Libraries to the Browser.These libraries can also be used with the free KONTAKT Player.Please check the third-party manufacturer's product page to find out if your Library is Powered By KONTAKT.

Adds a library target called <name> to be built from the source fileslisted in the command invocation. The <name>corresponds to the logical target name and must be globally unique withina project. The actual file name of the library built is constructed basedon conventions of the native platform (such as lib<name>.a or<name>.lib).

New in version 3.1: Source arguments to add_library may use 'generator expressions' withthe syntax $<...>. See the cmake-generator-expressions(7)manual for available expressions.

New in version 3.11: The source files can be omitted if they are added later usingtarget_sources().

STATIC, SHARED, or MODULE may be given to specify the type oflibrary to be created. STATIC libraries are archives of object filesfor use when linking other targets. SHARED libraries are linkeddynamically and loaded at runtime. MODULE libraries are plugins thatare not linked into other targets but may be loaded dynamically at runtimeusing dlopen-like functionality. If no type is given explicitly thetype is STATIC or SHARED based on whether the current value of thevariable BUILD_SHARED_LIBS is ON. For SHARED andMODULE libraries the POSITION_INDEPENDENT_CODE targetproperty is set to ON automatically.A SHARED library may be marked with the FRAMEWORKtarget property to create an macOS Framework.

New in version 3.8: A STATIC library may be marked with the FRAMEWORKtarget property to create a static Framework.

If a library does not export any symbols, it must not be declared as aSHARED library. For example, a Windows resource DLL or a managed C++/CLIDLL that exports no unmanaged symbols would need to be a MODULE library.This is because CMake expects a SHARED library to always have anassociated import library on Windows.

By default the library file will be created in the build tree directorycorresponding to the source tree directory in which the command wasinvoked. See documentation of the ARCHIVE_OUTPUT_DIRECTORY,LIBRARY_OUTPUT_DIRECTORY, andRUNTIME_OUTPUT_DIRECTORY target properties to change thislocation. See documentation of the OUTPUT_NAME targetproperty to change the <name> part of the final file name.

If EXCLUDE_FROM_ALL is given the corresponding property will be set onthe created target. See documentation of the EXCLUDE_FROM_ALLtarget property for details.

See the cmake-buildsystem(7) manual for more on definingbuildsystem properties.

See also HEADER_FILE_ONLY on what to do if some sources arepre-processed, and you want to have the original sources reachable fromwithin IDE.

Creates an Object Library. An object librarycompiles source files but does not archive or link their object files into alibrary. Instead other targets created by add_library() oradd_executable() may reference the objects using an expression of theform $<TARGET_OBJECTS:objlib> as a source, where objlib is theobject library name. For example:

will include objlib's object files in a library and an executablealong with those compiled from their own sources. Object librariesmay contain only sources that compile, header files, and other filesthat would not affect linking of a normal library (e.g. .txt).They may contain custom commands generating such sources, but notPRE_BUILD, PRE_LINK, or POST_BUILD commands. Some native buildsystems (such as Xcode) may not like targets that have only object files, soconsider adding at least one real source file to any target that references$<TARGET_OBJECTS:objlib>.

New in version 3.12: Object libraries can be linked to with target_link_libraries().

Creates an Interface Library.An INTERFACE library target does not compile sources and doesnot produce a library artifact on disk. However, it may haveproperties set on it and it may be installed and exported.Typically, INTERFACE_* properties are populated on an interfacetarget using the commands:

  • set_property(),

  • target_link_libraries(INTERFACE),

  • target_link_options(INTERFACE),

  • target_include_directories(INTERFACE),

  • target_compile_options(INTERFACE),

  • target_compile_definitions(INTERFACE), and

  • target_sources(INTERFACE),

and then it is used as an argument to target_link_libraries()like any other target.

An interface library created with the above signature has no source filesitself and is not included as a target in the generated buildsystem.

New in version 3.15: An interface library can have PUBLIC_HEADER andPRIVATE_HEADER properties. The headers specified by thoseproperties can be installed using the install(TARGETS) command.

New in version 3.19: An interface library target may be created with source files:

Source files may be listed directly in the add_library call or addedlater by calls to target_sources() with the PRIVATE orPUBLIC keywords.

If an interface library has source files (i.e. the SOURCEStarget property is set), it will appear in the generated buildsystemas a build target much like a target defined by theadd_custom_target() command. It does not compile any sources,but does contain build rules for custom commands created by theadd_custom_command() command.

Note

In most command signatures where the INTERFACE keyword appears,the items listed after it only become part of that target's usagerequirements and are not part of the target's own settings. However,in this signature of add_library, the INTERFACE keyword refersto the library type only. Sources listed after it in the add_librarycall are PRIVATE to the interface library and do not appear in itsINTERFACE_SOURCES target property.

Creates an IMPORTED library target called <name>.No rules are generated to build it, and the IMPORTED targetproperty is True. The target name has scope in the directory in whichit is created and below, but the GLOBAL option extends visibility.It may be referenced like any target built within the project.IMPORTED libraries are useful for convenient reference from commandslike target_link_libraries(). Details about the imported libraryare specified by setting properties whose names begin in IMPORTED_ andINTERFACE_.

The <type> must be one of:

STATIC, SHARED, MODULE, UNKNOWN

References a library file located outside the project. TheIMPORTED_LOCATION target property (or its per-configurationvariant '>IMPORTED_LOCATION_<CONFIG>) specifies thelocation of the main library file on disk:

  • For a SHARED library on most non-Windows platforms, the main libraryfile is the .so or .dylib file used by both linkers and dynamicloaders. If the referenced library file has a SONAME (or on macOS,has a LC_ID_DYLIB starting in @rpath/), the value of that fieldshould be set in the IMPORTED_SONAME target property.If the referenced library file does not have a SONAME, but theplatform supports it, then the IMPORTED_NO_SONAME targetproperty should be set.

  • For a SHARED library on Windows, the IMPORTED_IMPLIBtarget property (or its per-configuration variant'>IMPORTED_IMPLIB_<CONFIG>) specifies the location of theDLL import library file (.lib or .dll.a) on disk, and theIMPORTED_LOCATION is the location of the .dll runtimelibrary (and is optional).

Additional usage requirements may be specified in INTERFACE_* properties.

An UNKNOWN library type is typically only used in the implementation ofFind Modules. It allows the path to an imported library (often foundusing the find_library() command) to be used without having to knowwhat type of library it is. This is especially useful on Windows where astatic library and a DLL's import library both have the same file extension.

OBJECT

References a set of object files located outside the project.The IMPORTED_OBJECTS target property (or its per-configurationvariant '>IMPORTED_OBJECTS_<CONFIG>) specifies the locations ofobject files on disk.Additional usage requirements may be specified in INTERFACE_* properties.

INTERFACE

Does not reference any library or object files on disk, but mayspecify usage requirements in INTERFACE_* properties.

See documentation of the IMPORTED_* and INTERFACE_* propertiesfor more information.

Creates an Alias Target, such that <name> can beused to refer to <target> in subsequent commands. The <name> doesnot appear in the generated buildsystem as a make target. The <target>may not be an ALIAS.

New in version 3.11: An ALIAS can target a GLOBALImported Target

New in version 3.18: An ALIAS can target a non-GLOBAL Imported Target. Such alias isscoped to the directory in which it is created and below.The ALIAS_GLOBAL target property can be used to check if thealias is global or not.

ALIAS targets can be used as linkable targets and as targets toread properties from. They can also be tested for existence with theregular if(TARGET) subcommand. The <name> may not be usedto modify properties of <target>, that is, it may not be used as theoperand of set_property(), set_target_properties(),target_link_libraries() etc. An ALIAS target may not beinstalled or exported.

  • 2 Kontakt (full version) sample libraries
  • 3 How to extract RAR files
  • 5 How to open sample libraries in Kontakt
    • 5.2 Kontakt’s Quick Load

Kontakt sample libraries come in two flavours. Those that run in the free Kontakt Player and those that will only work with the full (paid) version of Kontakt. Here we’re going to focus on the latter as those are the ones that you’re more likely to struggle with loading into Kontakt (the first time at least).

Kontakt 6.0.2 mac crack add library mac

The information presented in this guide is applicable to most third-party Kontakt sample libraries but there are always exceptions so it’s important that you read the user guides that come with the libraries you purchase.

This image is probably one you’re familiar with. It’s the Libraries tab in Kontakt’s browser window. If you can’t see the browser you need to open it by clicking the “Browse” button located at the left of Kontakt’s top menu. The Libraries tab displays all of the Kontakt libraries that have been installed using the “Add Library” button.

Only sample libraries that have been sent by the library’s developer to Native Instruments for encoding show up here and they work not only in the full version of Kontakt but also in the free Kontakt Player. Most sample libraries you buy from third-party developers, including Xtant Audio, have not been encoded by Native Instruments and therefore won’t appear in this tab nor can they be installed by clicking the “Add Library” button.

To use a third-party library (a library that has not been encoded by Native Instruments) you must be using the version of Kontakt that the library was created in or newer – Kontakt is not forwards compatible. Developers almost always state the version of Kontakt required for their libraries and it’s important to check that you have the right one before you make a purchase. At Xtant Audio we try to use Kontakt 4.2 when possible but be sure to check in the “Requirements” section of the product page before you make a purchase, and when in doubt send us an email via the Contact page.

How to check which version of Kontakt you have

The quickest way to check which version of Kontakt you are using is to click on the Kontakt logo at the top left of Kontakt’s window. This will pop up an information box in the middle of the screen which will show the version number you have installed. Just click on the pop-up to close it.

When you purchase a sample library from Xtant Audio, and most other developers, the files you receive are in a compressed format. This is to speed up the download process. At Xtant Audio we use RAR compression because it provides the smallest file size. To access the files inside a RAR archive you need to extract them using one of several freely available utilities – We recommend using the latest version of WinRAR on Windows and The Unarchiver on Mac.

Once you’ve installed a RAR extracting utility you can decompress the archive by right-clicking on it and selecting one of the options from the pop-up context menu. The menu layout might be slightly different on your system to the one shown in the image. Another way to access the files inside a RAR archive is to double click on it and it will open up like a folder, from here you’ll be able to drag the files straight out of the archive.

How to extract multi-part RAR files

Some sample libraries have a very large file size, even when compressed into a RAR archive. To prevent you from having to download one massive file it is common to split the download into multiple parts, usually about a gigabyte each. To open these multi-part archives you first need to make sure you’ve downloaded every part, if a part is missing the archive cannot be opened. Each part will be numbered and all parts will have the same file size – except for the last part which is often smaller.

Once you’ve confirmed that you have downloaded all the parts you can follow the same procedure used for extracting a single archive – either use the right-click context menu or double click the archive to open it. It is important that you only perform the extraction on the first part of a multi-part RAR archive, this will have “part1” or something similar at the end of its file name. Extracting the first part will automatically extract all the other parts, as long as they are in the same location on your computer.

The extracted sample library always includes one or more Kontakt instrument files (NKIs) and the audio samples – usually in Kontakt’s lossless compression format (NCW). For most libraries there will also be two resource files which use the NKC and NKR file extensions and are used to store scripts, images, and impulse-responses if any are used by the instrument. Occasionally there may be other files or folders as well but the ones mentioned here are the most common.

Once you’ve extracted the archive you’ll normally have a single folder that contains all of the files needed to use the sample library. With some larger libraries however it is common to receive the samples in one archive (or multi-part archive) and the instrument files in another. In this situation you need to create a new folder and place the contents of the archives inside it (see animation). You can then delete the RAR archives.

The folder can be stored anywhere on your system but it’s a good idea to keep all of your sample libraries on a dedicated hard-drive, preferably an SSD which greatly increases performance. Although you can move this folder to any location on your computer it is important that the files within it are kept together. Removing files from the folder can cause numerous problems with opening the library in Kontakt that can be difficult to fix. In general you should rarely need to venture into this folder from your file browser or alter any of the files within it – you may occasionally add files though if you make changes to one of the library’s instruments in Kontakt and want to save them as a new version.

Although they won’t show up in the Libraries tab there are a number of ways to open third-party instruments in Kontakt. The simplest method is to locate the instrument file you want to load using your system’s file browser and drag it onto the open Kontakt window. This method can be fairly slow if you have a lot of sample libraries or they are organised into several sub-folders, but it’s a good way to quickly audition a new library you’ve just downloaded before finding a permanent home for it.

Another method is to select “Load” from the file menu at the top of the Kontakt window and then browse for the sample library in the dialog that appears. If you’ve opened the library recently it will also be available for quick access in the “Load recent…” sub-menu.

Files Tab

One of the most common ways to load third-party sample libraries is to use the Files tab in the Kontakt browser, this is accessible by clicking the Files button just next to the Libraries tab. This provides you with a file browser built into the Kontakt interface where you can select the instrument you want to load.

This is faster than the previous methods but still relies on moving through a file browser and several folder levels to find the instrument you are looking for.

Kontakt’s Quick Load

The quickest method to load third-party instruments into Kontakt is the Quick Load catalogue which can be accessed by right-clicking in the Kontakt window or by clicking the “Quick” button on Kontakt’s top menu bar. The Quick Load browser opens up at the bottom of the Kontakt window, below any instruments you have open. It’s similar to a file browser but allows you to define an organised folder structure just for Kontakt instruments, banks, and multis. This doesn’t affect the actual folder and files on your hard-drive and will only exist and be accessible inside Kontakt.

Quick Load browser

Kontakt 6.0.2 Mac Crack Add Library 1

The Quick Load browser displays the folders and files in columns. Clicking on a folder in one column will display its sub-folders and files in the column to the right of it. This system allows you to quickly move through the directory structure horizontally from left to right.

Adding folders and instruments

Right-click in one of the columns to add a folder. Right-clicking on a folder you’ve already created will allow you to delete or rename it. To add Kontakt instruments to a folder just click and drag them from either the Files tab, Libraries tab, Database tab, or your operating system’s file browser and onto the Quick Load catalogue.

Loading an instrument

Kontakt 6.0.2 Mac Crack Add Library Mac

From the Quick Load browser you can right-click on an instrument and select “Load”, double click it, or click and drag it into the main Kontakt window to open it. There are some other ways to access your Quick Load catalogue items but these are the most straightforward. Please refer to the Kontakt reference manual to find out more about the various methods of loading instruments into Kontakt.